Every sound in HushScape is computed on your phone while it plays. There are no audio files, so nothing loops, nothing fades out at the end of a take, and any layer can be changed while you are listening to it.
Hear it now
tap · drag to set the level
Inside
A looped recording gives itself away: the same gull, the same gust, every ninety seconds, until you hear the seam and cannot stop hearing it. A synthesis engine has no seam to find.
Thunder under rain. A stream with brown noise beneath it. Each layer keeps its own level, and the phone's own volume is the master.
Rain travels from a drizzle to a downpour with no gap, because it is being computed rather than swapped for a different file.
Set it and put the phone down. It fades out on its own, and the countdown is on the lock screen and in the widget.
Play and pause from the home screen, without opening the app. The timer counts down there too.
Twelve textures and no audio assets. The app is small, works with no signal, and never waits for a stream.
One board, one thumb. The tile is the level control, so setting a layer takes no aiming at a thin slider.
Measured, not asserted
Twelve sounds built by different processes will not sit at the same level by accident, and a mix where one layer buries another is a mix nobody keeps. Each texture is measured against a broadcast loudness standard and trimmed to the same target, so switching one on does not change how loud the others feel.
Privacy
No account, no sign-in, and no audio leaves the phone, because none is recorded in the first place. Saved mixes are stored on the device. The sound is made where you are listening to it.